Draft:C-Infinity (product)
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Submission declined on 21 April 2024 by Zxcvbnm (talk).
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This draft has been resubmitted and is currently awaiting re-review. |
- Comment: The title of this draft either has been disambiguated or will require disambiguation if accepted.If this draft is accepted, a hatnote will need to be added to the primary page to refer to this page. If there is already a hatnote on the primary page, please review whether a disambiguation page is in order instead.The primary page is Smoothness. Robert McClenon (talk) 02:29, 4 May 2024 (UTC)
- Comment: I don't see a level of reviews or feedback from secondary sources indicative of a notable piece of tech. ᴢxᴄᴠʙɴᴍ (ᴛ) 07:51, 21 April 2024 (UTC)
Type | VR Chair |
---|---|
Inventor | Vrmeco LLC |
Inception | 2019 |
Manufacturer | Neurosync Laboratories LLC |
Available | Yes |
Website | neurosyncvr |
C-Infinity VR platform, developed by Neurosync Laboratories LLC.[1] It was created based on a Joystick Chair[2] patented by Vrmeco LLC and is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure.
Effectiveness in Reducing Nausea[edit]
The C-Infinity VR Platform has been studied for its potential to reduce nausea, a common issue associated with virtual reality (VR) usage. A published study[3] has specifically examined the design and its impact on mitigating the effects of motion sickness during VR sessions. The study's findings suggest that the C-Infinity VR Platform can significantly decrease the incidence of nausea, enhancing the user's VR experience. This is attributed to it's ability to simulate natural motion, thereby aligning physical movements with the VR environment and reducing sensory mismatches that often lead to nausea.[4][5][6][7]
References[edit]
- ^ "NeuroSync Laboratories Unveils Revolutionary VR Gaming Experience With C-Infinity" (Press release). NeuroSync Laboratories. 2024-01-23. Retrieved 2024-04-18 – via Yahoo Finance.
- ^ "Patent Center". patentcenter.uspto.gov. Retrieved 2024-04-24.
- ^ Dopsaj, Milivoj; Tan, Wilhelmina; Perovic, Vladimir; Stajic, Zoran; Milosavljevic, Nemanja; Paessler, Slobodan; Makishima, Tomoko (2024-03-10). "Novel neurodigital interface reduces motion sickness in virtual reality". Neuroscience Letters. 825: 137692. doi:10.1016/j.neulet.2024.137692. ISSN 1872-7972. PMID 38382798.
- ^ Orland, Kyle (2024-02-21). "C-Infinity is a bulky, quixotic solution to VR's nausea problem". Ars Technica. Retrieved 2024-04-23.
- ^ Zahn, Andy (2023-07-19). "Neurosync C-Infinity Review: An Effective Fix For VR's Greatest Weakness". SlashGear. Retrieved 2024-04-23.
- ^ "Nausea-Abating VR Platforms". TrendHunter.com. Retrieved 2024-04-20.
- ^ "C-Infinity VR platform designed to keep gamers from losing their lunch". New Atlas. 2024-02-01. Retrieved 2024-04-20.
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